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Coriolis is Offline
Senior Member
 
Posts: 303
Join Date: Jan 2002
Location: Tulsa, OK, USA
   
Default 06-10-2001, 11:55 PM

CIA Operative was done in a 4-5 month period. Most of that period had one programmer, one level designer and one artist, with a part-time animator and skinner. That title was restricted by the smallness of the team, the brevity of the development cycle, and the really low system specs of the final game.

MoH is much less constrained, and is therefore unquantifiably better
  
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