
06-21-2001, 06:20 AM
I know the game, but I want to know what the differences are between all those engines and what they can do and what they can’t. It’s more on a technical basic like how many polygons can the engines display at once. And are there any limits on the texture file size. I know the graphic cards have a lot to do with all this stuff, but I believe that the render engine does as well.
I am sorry to say that I can’t get that information by playing the game, but I am not sure that 2015 will tell me either.
Anyway, there are so many clever people out there. Do anybody have an idea?
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