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				06-21-2001, 06:20 AM
			
			
			
		  
		
	
                
            	
		
		
		I know the game, but I want to know what the differences are between all those engines and what they can do and what they can’t. It’s more on a technical basic like how many polygons can the engines display at once. And are there any limits on the texture file size. I know the graphic cards have a lot to do with all this stuff, but I believe that the render engine does as well. 
 
I am sorry to say that I can’t get that information by playing the game, but I am not sure that 2015 will tell me either. 
 
Anyway, there are so many clever people out there. Do anybody have an idea? 
		
	
		
		
		
		
		
	
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