Thread: Quake III
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Ragnar is Offline
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Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
   
Default 06-21-2001, 06:20 AM

I know the game, but I want to know what the differences are between all those engines and what they can do and what they can’t. It’s more on a technical basic like how many polygons can the engines display at once. And are there any limits on the texture file size. I know the graphic cards have a lot to do with all this stuff, but I believe that the render engine does as well.

I am sorry to say that I can’t get that information by playing the game, but I am not sure that 2015 will tell me either.

Anyway, there are so many clever people out there. Do anybody have an idea?
  
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