
06-25-2001, 10:46 AM
i think they are trying to stay away completely from the rambo style . maybe they decrease/increase the incidence of getting shot overall especially in omaha where anyone can get shot as you're advancing up the beach . also increased difficulty can be proportional to the amount of enemies you'll face in the missions and of course the amount of extra ammo availiable to pick up . i dont know how you can translate an arm injury to a FPS but sounds interesting . what i'm wondering about is how your squad's AI will perform in all these situations . for example by looking at the ingame trailer , it seems like they are roaming around you in a given radius instead of following you like in R6 .
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