I've been thinking about this for a while and will now share it with the world..
Want accurate weapon models ? FINE !
The modeling program you should be using SHOULD have a "metric" system. Meaning, you could measure the weapon in "real" life and input the correct polygonal measures (in whatever measuring system, be it centimeters or whatever) in the program...
The only thing left for you to do afterwards is "skin" it.
Any thoughts on my outrageous idea?
