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Polaris is Offline
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Posts: 1,710
Join Date: Jan 2002
Location: nYc
   
Default 07-06-2001, 02:21 AM

yea , but its not like first person games simulate your complete field of vision . some peripheral vision is cut off . what i meant was 'how could it be possible to show your weapon being carried over your shoulder in a FPS without it somewhat cutting off your peripheral vision on the side of the weapon . since the angle of vision in FPS is limited , i would think that carrying a weapon over the shoulder would not be seen on the screen in order for it not to obstruct your view . an exaggreated example would be when you are carrying a bazooka in a FPS , most of the view on the side of the bazooka is cutoff . i would rather have my gun in the Ready at all times , or have the gun not show up on the screen when it is over the shoulder . but anyway , i dont think that the levels in this game will be that wide open where there will be alot of areas where no enemies can be found , where you would feel like putting your gun away , which is really what that feature would represent in this game . putting a handgun away , i think would be the same thing . and plus how often do we put our guns away in these kinds of games anyway . except for the undercover missions .
  
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