I posted this at AlliedAssault.NET Forums...
I would like Team Combat with STRONG emphasis on Team Work. Heavy penalties for straying away from your team. Scores are based on Team objectives completed, not on individual merit. Everybody relies on each other for protection. When you join a multiplayer game I'm hoping there would be different squads within each team [Allies, Axis] say have 3 squads on each team and have 8 players in each squad. When you choose to play which side you have the choice of which squad you wish to join and which loadout you would prefer. And theres limits. You have the Commanding Officer: Thompson SMG, .45 handgun, a few grenades binoculars and map, Heavy Weapon: BAR, .45 handgun, few grenades, Sniper: Springfield .03', .45 handgun, 2 different powered scopes, Medic: treats wounds, (maybe have a choice of what weapons, as long as it's not a heavy weapon or sniper rifle for playability reasons) Then 4 men with M1 Garands or M1 Carbines with .45's and a few grenades each. What you become is whats left open in the squad.
Thats just what came to mind, sure it could do with some work, but that sort of way seems pretty reasonable and well balanced for Allies anyway

I couldnt be bothered typing another whole lot out for the Germans, but basically the same for them...... I'll work on this and get back to ya's with a complete setup thats as balanced and fair as possible regardless of historical fact (dont flame me Waffen and Burgen

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Blessed be the Lord my strength, which teacheth my hands to War and my fingers to fight.