
07-24-2001, 12:27 AM
If you want, add percentages to the mix:
an officer has a 50% chance of being very brave, 25% chance of fighting while running away from you, 25% chances (depending on how you "caught" him) of dropping to his knees or going ballistic on you..
I don't think such a model would be hard to implement, however, I am not a programmer so I could be wrong.
My suggestion is to forward my posts on the topic to your lead programmer so he can evaluate the feasability of these ideas, unless EA folks have their minds set on "higher rank, tougher enemy".
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