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Where'd the weapons and mods go ?!!!
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philadelphia killing mach is Offline
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Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default Where'd the weapons and mods go ?!!! - 11-23-2004, 10:40 AM

Finally put my custom mall map into a pk3 file (scr, ui, maps, scritps, textures...) but now when i run it , it won't read any of my other mods (skin mods, weapon mods, sound mods...) and worse yet, if i use a mohaa weapon, the game freezes (this is all done on mp). if i run another mod mp map, everything is okay, mods are read. so i'm sure it's gotta be either the .src for my new custom map or the map .pk3 name.

i've tried the following for map .pk3 names
  • user_676_Mallrats.pk3
    zzzz_676_Mallrats.pk3
    676_Mallrats.pk3

i also tried naming the map .pk3 with PKM in the begining but a lot of my other mods start with PKM, this didn't fix anything. so could it be the .scr ?

[code:e95cf]
// Mallrats
// ARCHITECTURE: PKM
// SCRIPTING: PKM

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "none"

setcvar "g_scoreboardpic" "loading_mallrats"

level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

level.script = maps/dm/mallrats.scr

level waittill spawn
end
[/code:e95cf]

again, the map runs but no mods show up and if i use a mohaa default weapon, it freezes when i pull the trigger.
  
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