
08-09-2002, 11:31 PM
u dont have to light your map with lights. Its very simple to eliminate the flare in the worldspawn entity. Add your sun colors as you normall would. Then add this key/value:
Key:sunflarename
value:none
...that will eliminate the flare. Other conditions which apply in maps that I have made to test are the sky texture that you choose. Try all grey or africa nite.
... ubersound wasnt that far off. In the global/weather.scr file, the thunder noise that it wants to create is not set up in ubersound.scr for obj or dm type maps. It is specifically set up for the level it was used in. So if you want to hear the CORRECT weather sounds then yes you would have to modify the ubersound.scr file. However you could also use the ambient sound which has weather sounds in it. Im not sure exactly which one it is but i think it is one of the sp level 5 maps.
.. If you do modify the ubersound.scr then you would hear thunder sounds (3 different ones depending on your location) when the lightning flashes. Else the background ambient will just produce random thunder sounds. Its all up to you what you want to do. Just remember that modifying the ubersound.scr file always presents a problem with other maps.
G3mInI
|