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R'Jackson'Harris is Offline
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Posts: 1,277
Join Date: Dec 2003
Location: Was |TAS|Jackson
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Default 12-06-2004, 10:29 PM

hey i was trying to make a animated scope but it didnt work, i took it from the animated nightvistion goggles, but i ant find the problem, can some one help me?

heres the script that i have.

textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/zoomoverlay.tga
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}
  
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