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Lucky_Shot is Offline
Junior Member
 
Posts: 2
Join Date: Aug 2002
   
Default 08-10-2002, 04:39 PM

No, it occurs with just the single target maps. Here's my server config if anyone cares to give it a look at what might need to be changed.


seta dedicated 1
seta sv_maxclients "16"
seta sv_fps "20"
seta sv_timeout "999"
seta sv_gamespy "1"
seta sv_allowdownload "0"
seta sv_maxrate "6500"
seta sv_floodprotect "1"
seta flood_waitdelay "10"
seta flood_persecond "4"
seta flood_msgs "4"
seta g_inactivekick "600"
seta g_inactivespectate "60"
seta g_maxintermission "15"
seta g_forcerespawn "1"
seta g_forceready "1"
seta g_dropclips "2"
seta g_droppeditemlife "30"
seta sv_crouchspeedmult "0.6"
seta sv_dmspeedmult "1.1"
seta sv_walkspeed "150"
seta sv_runspeed "250"
seta g_allowjointime "30"
seta g_spectate_allow_full_chat "0"
seta cheats "0"
seta developer "0"
seta sv_master1 "mohmaster.2015.com"

//Game Settings
seta g_gametype " 4"
seta g_teamdamage "1"
seta timelimit "15"
seta fraglimit "0"
seta g_maxplayerhealth "1500"
seta deathmatch "0"


//RCon Settings
seta rconpassword ""
//CAL Match Settings
set password ""
seta g_allowvote 1


seta sv_privateclients
// The Map List
seta sv_maplist "obj/obj_team3 obj/obj_team1 obj/obj_team2 obj/dasboot obj/obj_team4"
// Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
map "obj/obj_team1"
  
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