| 
   
		
            
             
				
            
          
		
		
				
		
				08-10-2002, 05:39 PM
			
			
			
		 
               
 No, it occurs with just the single target maps.  Here's my server config if anyone cares to give it a look at what might need to be changed.
 
 seta dedicated 1
 seta sv_maxclients "16"
 seta sv_fps "20"
 seta sv_timeout "999"
 seta sv_gamespy "1"
 seta sv_allowdownload "0"
 seta sv_maxrate "6500"
 seta sv_floodprotect "1"
 seta flood_waitdelay "10"
 seta flood_persecond "4"
 seta flood_msgs "4"
 seta g_inactivekick "600"
 seta g_inactivespectate "60"
 seta g_maxintermission "15"
 seta g_forcerespawn "1"
 seta g_forceready "1"
 seta g_dropclips "2"
 seta g_droppeditemlife "30"
 seta sv_crouchspeedmult "0.6"
 seta sv_dmspeedmult "1.1"
 seta sv_walkspeed "150"
 seta sv_runspeed "250"
 seta g_allowjointime "30"
 seta g_spectate_allow_full_chat "0"
 seta cheats "0"
 seta developer "0"
 seta sv_master1 "mohmaster.2015.com"
 
 //Game Settings
 seta g_gametype " 4"
 seta g_teamdamage "1"
 seta timelimit "15"
 seta fraglimit "0"
 seta g_maxplayerhealth "1500"
 seta deathmatch "0"
 
 
 //RCon Settings
 seta rconpassword ""
 //CAL Match Settings
 set password ""
 seta g_allowvote 1
 
 
 seta sv_privateclients
 // The Map List
 seta sv_maplist "obj/obj_team3 obj/obj_team1 obj/obj_team2 obj/dasboot obj/obj_team4"
 // Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
 map "obj/obj_team1"
 |