
08-13-2002, 02:03 PM
1.Scale is approx 16 units in mohrad is equal to 1 foot in real life
2.Don't make maps too big, unless they are single player, people get bored walking for ages/ looking for other.
3.Always make your buildings out of caulk first, then texture only visable sides after.
4.With your make open, go file/load prefab
5.Textures, make folders in the main directory called textures/custom, but make sure to include it with your pk3 file when done.
6. Have done
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