View Single Post
Old
  (#2)
-=[XTC]=-Body Bagger is Offline
Senior Member
 
Posts: 156
Join Date: Jun 2002
Location: UK
   
Default 08-13-2002, 02:03 PM

1.Scale is approx 16 units in mohrad is equal to 1 foot in real life
2.Don't make maps too big, unless they are single player, people get bored walking for ages/ looking for other.
3.Always make your buildings out of caulk first, then texture only visable sides after.
4.With your make open, go file/load prefab
5.Textures, make folders in the main directory called textures/custom, but make sure to include it with your pk3 file when done.
6. Have done
  
Reply With Quote