What can be improved in multi mohaa -
08-14-2002, 08:14 AM
WHat can be improved in MOHAA
1. PRONE POSITION: We bitched and moaned when we hard this wasn't gonna be included but i hope to god either someone can mod it in or its added in the expansion pack. The prone position was used extensively in ww2 as it made you harder to hit obviously since you were close to the ground, it also has other uses which i will explain later.
2. DEPLOYABLE MG'S: Again we moaned and bitched whenever we discovered the mg's were just daft turrets sitting in a useless position somewhere on the map. MG's played a VITAL role in squad based tactics in ww2 and need added to the game. Knowing ea though adding these would mean making better models and animations so i very much doubt they will go to that much trouble.
3. BALANCED WEAPONS: Go into any aa server and in a team of 10 you wil normally fin about 3 sniping and the rest of a team is usually a tossup between mg whores and rocket bitches. The garand and the mauser are a joke in aa multiplayer.
The garand was the weapon that according to the americans won ww2 (cough BS cough) even though i don;t agree with that assumption it was a very good rifle and in aa multiplay its basically a joke as is the kar 98k. Weapons need balanced against each other, im sick of running into gheyzors with their little lame ass STG or BAR every other round. If the weapons were at all realistic we would see more people using smg's and rifles but this isn;t the case.
4. PROPER FIRING TECHNIQUE: Another problem with aa is that people seem to be able to happily trot along with their BAR or STG and basically mow people down. NEWSFLASH running along with a weapon like that and firing will make it inaccurate as hell. You take into account body movement and recoil and the gun should be basically spraying everywhere and not directly at the target. Even the realism mod doesn't fix this so if the prone is added i propose the following.
Standing: Good accuracey but still heavy recoil
Crouching: Better accuracey and less recoil
Prone: Best accuracey near non existent recoil.
5: MOVEMENT SPEED: Take a look at your multiplayer character model, what do you see? I see a guy standing there in just a uniform and a helmet with a weapoon. If this is the case why does he move like a 90- year old geriatric with arthritis with 2 dobermen humping each leg?
I can understand slow movement if IF they had a pack on their backs along with full equipment butin mp the models are basically striped down to the bare essentials COMBAT READY and yet they still get outpaced by a snail with "go faster" stripes on its shell.
The movement speed should be based on basically the factor of what weapons you are using.
Rifle (snipers included) = Fast
Shotgun= Medium
SMG= Medium
BAR= Slow
Bazooka = God damn that fucking snails lapping me
Someone should take a look at the speed of the dod gameplay and try to duplicate it. I should also suggest to EA that they reanimate the character movement animations in multi as im tired of seeing players look as theough theiyre moonwalking and sliding along the ground.
Rant over
kthxbuhbye
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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