Thread: Doom 3 on Xbox
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Default 04-02-2005, 12:01 PM

Quote:
Originally Posted by anntihero
Quote:
Originally Posted by geRV
Quote:
Originally Posted by anntihero
Quote:
Originally Posted by geRV
As for linear gameplay, duh its a fps game, the majority of them are linear, hl2 is linear as well in case you never noticed. oOo:
i dont see how half life 2 is "linear". yeah it might have its moments, but god damn, that game took you on a journey.
Linear as in there was only one real direction you could go, its not as if you could take off and explore and end up finding alternate routes to ending a level, you were restricted to a path like most fps games.

Only fps i have in mind that doesn't seem linear and allows a lot of exploring is stalker.
i see what you mean now. i was looking too far into the term and was comparing dooms' repetition of the same generic hallway vs. all the various levels of hl2
You obviously never went outside the Mars faculty, there being no air outside (though you do for around 15 seconds..and its beautiful), but I truthfully didnt find the enviorments "generic". Sure, all the walls were made of steel, but every level, from Alpha Labs to the Chemical Waste Sector, to Delta Labs, had its own little twist on it. Delta Labs was even more futuristic than everything else was, with high tech hologram thinks everywhere, and science lobs just dotting every room. Alpha Labs was like an expirimental place..there was booming and hissing machinery everywhere, and giant lazer guns on test runs, shooting these gorgeous blue beams out. Then there were the foribidden places, where no one went to, with rust covering everything, dust falling from the cielings, and in the waste plant, green mist hanging in the air. Of course, all the walls were still metal, though in one point you go through a cubicle, but thats nothing to brag about.
  
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