Quote:
Originally Posted by Stammer
Doom 3 has disgustingly obvious low poly models, the textures look like garbage if you get within 3 feet of them, the bump maps are poorly done and its impossible to run on high without a godly computer. Plus from what I can tell Doom 3 doesn't really have any mods, two pages as a matter of fact on ModDB while Half Life 2 has 22 pages. I will give Doom 3 credit for the map editor, that was fun to use but it still has nothing on Hammer.
|
The models are low poly due to the game being playued on lower end pc's and to hardware constraints. If the models were like 6000+ polys it would impact performance even more. Same thing goes for the textures, the textures have bumpmapping and specular highlights, most textures in this game are not one texture its around 3 layered on top of one another. Again another hardware constraint, if the textures were higher res it would most likely flood the 256mb of ram on todays graphics cards.
Give me a clue on how bumpmaps are poorly done? This is one of few games that uses bumpmaps a shitload, theres no way theyre poorly done.
Take a look at these and tell me the bumpmapping in doom 3 is badly done,
http://homepage.ntlworld.com/gerald.mar ... impact.jpg
Full settings, actual fps was a constant 60 but it hops down when i take screens.
Compared to this, no specular, no bumpmap and no shadows
http://homepage.ntlworld.com/gerald.mar ... ow-res.jpg