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Chronic Diarrhea is Offline
1st Lieutenant
 
Posts: 4,318
Join Date: Jun 2002
   
Default 07-30-2005, 02:09 PM

I am playing it as we speak as a matter of fact, and I like it, but I do have some gripes with it:

1) The long bomb passes are ridiculous, both for human and CPU. 90% of the time if the CPU throws a bomb into triple coverage, the receiver will miraculously jump 15 feet in the air and catch it, while your defenders will make half-assed attempts to bat the ball down. The short passing game for the CPU is retardedly hard as well, as the CPU finds ways to slide that ball between a tight middle zone coverage, a pass that should be picked off in real life 80% of the time. They also find ways to complete slow forming flat passes, another type of pass that should be picked off or at least batted down fast 90% of the time.

2) Offensive pass blocking: your offensive linemen have the skills of a 10 year old. Note I am playing a Race for the Heisman with SMU, so the players are not very good, but neither are the players I am playing against. Many times in a pass the DT will stunt, and theoffensive guard and tackle will just stand there bewildered that the defense would pull such a sneaky tactic, allowing the guy to come through untouched. I always keep my eyes focused on the line for the first few seconds of a pass play, I started doing that last year after getting sacked a lot, and 60% of the time I have to high tail it out of there, usually with little success. Note that the CPU's pass blocking is superb, and it is next to impossible to get through them without calling a 4-3 blitz.

Now for improvements:

1) The CPU running game is much improved, unlike last year where you could pretty much bet the CPU would pass 80% of the time. play calling is unpredictable, and makes you think twice about calling the same defensive play over and over. The impact players feature is the main cause of the improved rushing game. Good RBs feel like they can dominate you for perhaps the first time ever in an NCAA game. I played against USC, and Reggie Bush ran for 187 yards and two TDs, and he actually made nice moves and break tackles.

2) A few cool additions to the animations. RBs can win or lose a tackle battle by tapping the X button. The stiff arm animation is better I think.

I'm playing the game with SN's sliders, which are supposedly the best, but my assessment is there is not going to be any realistic video football game unless you play 15 minute quarters with appropriate difficulty settings (ie you have to punt the ball for most offensive posessions)
  
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