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					Originally Posted by CoMaToSe
					
				 
				but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly 
			
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.  
http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.