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Crow King is Offline
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Posts: 542
Join Date: Jan 2002
   
Default 08-29-2002, 09:50 PM

Unfortunately, no. While there are some commonalities, the scripting in the machine gun mod isn't procedural - it is mostly in a state machine, like one big case statement. There are a few common elements though - some of the same commands can be run in each. I never went through the script interpreter in the FAKK code to see how it works, though. I spoke with Coriolis, one of the engineers at 2015, and he said that there is more in common between the map and other scripts in the pak files.

All in all, it seems like this is the one very big blind area in Quake development overall - no one to date, that I know of, has written a good guide on scripting for the engine. There are some very brief overviews (like the one with FAKK), but no information on syntax, etc. In fact, the only really good document on anything with the engine that I've seen is an excellent guide on shaders, with plenty of input from Id.
  
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