Hi all,
Long time no speak
Anyway you'll all be pleased (i hope) to hear that i've been busily working on a new tank map ... in co-operation with Small Sumo and Wombat.
Map is based in a snowy town. There are AI in the map (cool), and allies and axis have 1 tank each. Mission is to either destroy or capture the enemy tank to win. You get 10 mins and there is no-respawning.
Tank New features:
Bomb attached to back of tank so engine can be disabled.
Tank slows down the more damage it takes
Tank Commander can call up a vehicle status overlay as he drives around.
Tank clipping working better.
Various other improvments to my first tank scripts.
I've also got get in/out in/out working for Jeeps and Trucks, but the darn tanks are a real pain, coz when you get out the damn turret leaves the tank at the same time ! lol ... sure i'll fix this problem in time.
I dont know when the new map will be out, coz i've got to speak to Wombat and SmallSumo 1st to discuss it.
And i've just finished the 2nd beta of the tank scripts, they are cool.
I've also done a new version of the 3D BSP Viewer, it now exports all the triggers etc, which is great, and interesting to see how EA/2015 triggered all the events in the SP maps.