
09-01-2002, 08:21 AM
When a game can render real time shadows and lighting, dust particles that are affected by the wind, realistic wind patterns and weather, continuous day/night cycles, massive amounts of activity on screen at the one time and a game world where the distance you can see is only hampered by the horizon, THEN I'll be truly impressed. But for now, I'll just make do with what I get freak:
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