
04-29-2006, 02:47 PM
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[code:15848]Default Demo Location: C:\Program Files\Ubisoft\Demo\Ghost Recon Advanced Warfighter Demo\Data\settings
File Name: renderer_settings.xml
Editor Application: Notepad
File Contents:
<render_config>
<d3d_device
adapter = "NVIDIA GeForce 7800 GT" <--- Your Video Card (Hopefully)
driver = "nv4_disp.dll" <--- Video Card Driver
resolution = "800 600" <--- Game Resolution! (x,y; I've personally tried 1680 1050 for my 2005FPW, and it just looks )
windowed = "false" <--- Play in a window? (why would you do that!)
refresh_rate = "60" <--- 60 is the native refresh rate for 99% of LCDs out there. CRT owners, change at personal descression, you know your monitors)
/>
<render_settings>
<variable name="aspect_ratio" value="0"/> <--- 0 = Auto, any other setting is just the decimal form of the ratio. Ex. 16:9 = 1.7777778
<variable name="brightness" value="1"/> <--- 1 = Default, Increase or Decrease in hundredths. Lower .99, .98, .97... Higher 1.01, 1.02, 1.03
<variable name="dynamic_lights" value="true"/> <--- true or false, On or off.
<variable name="effect_quality" value="high"/> <--- High, Medium, Low
<variable name="max_anisotropy" value="8"/> <--- 0, 2, 4, 8 or 16. Texture filtering. 16 = Best looking, most taxing.
<variable name="post_effect_quality" value="high"/> <--- High, Medium or Low. Not exactly sure what this does.. same goes with many more below.
<variable name="shadow_quality" value="high"/> <--- High, Medium or Low
<variable name="texture_managed_backdrop" value="false"/>
<variable name="texture_managed_buildings" value="false"/>
<variable name="texture_managed_buildings_low" value="false"/>
<variable name="texture_managed_characters" value="false"/>
<variable name="texture_managed_default" value="false"/>
<variable name="texture_managed_effects" value="false"/>
<variable name="texture_managed_ground" value="false"/>
<variable name="texture_managed_lightmaps" value="false"/>
<variable name="texture_managed_no_lod" value="false"/>
<variable name="texture_managed_plants" value="false"/>
<variable name="texture_managed_player_vehicles" value="true"/>
<variable name="texture_managed_props" value="false"/>
<variable name="texture_managed_props_bump" value="false"/>
<variable name="texture_managed_props_high" value="false"/>
<variable name="texture_managed_silhouettes" value="false"/>
<variable name="texture_managed_sky" value="false"/>
<variable name="texture_managed_vehicles" value="true"/>
<variable name="texture_managed_weapons" value="true"/>
<variable name="texture_managed_weapons_third" value="false"/>
<variable name="texture_quality" value="medium"/> <--- High, Medium or Low. LETS YOU PUT TEXTURE QUALITY AT HIGH! W00T!
<variable name="texture_quality_backdrop" value="high"/>
<variable name="texture_quality_buildings" value="medium"/>
<variable name="texture_quality_buildings_low" value="high"/>
<variable name="texture_quality_characters" value="medium"/>
<variable name="texture_quality_default" value="medium"/>
<variable name="texture_quality_effects" value="high"/>
<variable name="texture_quality_ground" value="medium"/>
<variable name="texture_quality_lightmaps" value="high"/>
<variable name="texture_quality_no_lod" value="high"/>
<variable name="texture_quality_plants" value="medium"/>
<variable name="texture_quality_player_vehicles" value="high"/>
<variable name="texture_quality_props" value="high"/>
<variable name="texture_quality_props_bump" value="medium"/>
<variable name="texture_quality_props_high" value="medium"/>
<variable name="texture_quality_silhouettes" value="medium"/>
<variable name="texture_quality_sky" value="high"/>
<variable name="texture_quality_vehicles" value="medium"/>
<variable name="texture_quality_weapons" value="high"/>
<variable name="texture_quality_weapons_third" value="medium"/>
</render_settings>
</render_config>
The last settings, from what i can tell, are just specific texture settings, and seem to be self explanitory. For those of you who are feeling gutsy, i just set all of those texture_quality settings to high, and every texture_managed to true, and, just, WOW. i highly suggest a nVidia 7x00 or ATi 1X00, and 2GB of ram for attempting that and actually trying to play the entire demo through with out chop.
Good luck Ghosts, and happy hunting.
[/code:15848]
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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