
09-06-2002, 04:32 AM
We removed Thunder OBJ from our server as i was to lazy to ask permission to change the spawns ....hehehehe
We left DM on good map has a nice play to it even in 1 v1 or 10 v 10 (a hard balance to get)
Tho on thinking about it maybe its the Spawns are fine but the OBj could be moved.
Like:
A Tank in the centre (would need to add roads)
Where Axis have to move the tank to their base and Aliies have to destroy or both have to destroy.
Be an interesting twist to see who is brave enough to go into the centre.
From reading numerous WW2 books its a common scenario where getting to "no mans land" was an objective for both sides.
The level would need some redesigning to make it possible to complete OBJ (maybe a tunnel from left to right with access on either side that leads to the tank in the centre)
And minimal cover on both sides in the final few feet as you near the tank.
Am i evil or am i just mad ;p
I just like to see new twists added to maps where an OBJ is a tactical decision instead of a rush n attack scenario.
Kdja
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