Thread: Pointe du Hoc
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Havoc_covaH is Offline
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Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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Default 09-06-2002, 06:54 PM

Sorry to keep you guys wondering about the map. I'll try and get some screenshots and get your opinions. Unfortunately, a project in school popped up and that's gonna slow me down mad: . I really want to get this done quick too, shit.

Legend, I've got a realistic look to PointeHoc, looks almost like the real thing. Superkat did most of da work so thank him. Might lose the bangalore idea for realism, but on the other hand I might keep it so that the allies won't be babbling about unfairness. Haven't done the ropes or ladders yet, but that's probably what I'll do next. I've made craters in the back of the map, but I gotta put the crater skin on them. Have two higgins boats with 2 spawn points each, have one boat further behind the first two that's destroyed, and I'm going to add another boat. I've added a lot of dead bodies (real), they're in the correct position of how they would be killed and all that. Like I said before, I added an artillery structure that looks pretty good.

One thing that's gonna stand in my way is how I'm going to end the backround. On the Pointe du Hoc maps, there are no forests, so I can't put a tree border hake: ... Perhaps maybe I could fog it up?

Superkat, how do I make an invisible border and a minefield? I used to know but I forgot cuz I don't use em oOo: .

Should we make this an obj map or tdm? I have no experience whatsoever with obj, which is what this will most likely be. But I'll get some.

Thankyou for your cooperation and time, comrades,
Havoc_covaH
  
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