Quote:
Originally Posted by Ydiss
I'd remove none of them. I'd rather have the ability to set balance ratios for weapon selection. Only a percentage of each team can use each weapon, when you join the server or change weapons you can only choose a weapon category that has not been exhausted. For instance:
- Rifles 100%[/*:m:3f278]
- SMGs 50%[/*:m:3f278]
- MGs 35%[/*:m:3f278]
- Sniper Rifles 25%[/*:m:3f278]
- Shotguns 20%[/*:m:3f278]
- Bazooka/Panzershrek 10%[/*:m:3f278]
So, in a server with 10 on your team, only 2 people can use the shotgun at any one time, only one bazooka. Whereas the whole team could use rifles and 5 could use SMGs.
This would make games more balanced, both in CKR and stock servers. The ratios should be variable, so you can preselect the weapon balance for your server.
I think there is a good variety of weapons in MOH:AA but, seeing as there is no stopping you from choosing whatever weapon you like, unlike CS, or Quake, you can not always guarentee that the game is balanced.
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Holy crap, that has been my dream for this game since it has come out! I doubt it can be done, but just imagine how much better the game would be if this were to be used. IMO it would make the game much more squad-based, rather than everybody running around with machine-guns.