Thread: Pointe du Hoc
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Hole in the large rock off shore
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Oddball.woof is Offline
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Default Hole in the large rock off shore - 09-10-2002, 09:32 AM

Yeah that one, I had never seen it before on any picture current or historical and I have visited just about every relevent web site about 20 or so.
In acouple of historical pictures I can see a vague dark shadow but no conclusive evidence. It wasn't until I took a look at the map started by Superkat that the possiblitity became known to me.
Currently I have two versions of that rock for when I am convinced either way.
Legend, I am out to be as realistic as possible within the constraint of producing a playable map as you can see from my pics.
I am writing to several sites to see if they can provide further pictures and info especially on the construction of the various types of bunker especially the Fire control bunker at the pointe for which I can find few usable pictures.
I have constructed a close copy of the original gun casemates, several of which were still underconstruction.
I have a good overall historical map of the general area and rough sites of trenches, mgs, aa, minefields, bunkers etc, the landing approach, the counter attacks etc
The interior of bunkers has been a stumbling block too as each is different, currently I am building from guess work and radiant constraints
What is in the pictures is just the start of the map, natureally I will try to extend the water into the horizon, I am using fog/farplane though not too much as it affects game speed.
There will be an aera to the rear of boacge which will effectively be a second map.
Ropes and ladders are a stumbling block at the moment too.
The top of the cliffs will be designed further to be open terrain back with sufficient cover to allow progress throught trenches, short dashes etc.
Hopefully too the access to the rear area which be a triggered event that includes a change in the respawning areas, a subject that needs alot of consideration to reprevent respawn camping/rushing/sniping etc to reasonable limits, we all know how omaha is hated for that aspect..
Including an aspect not often mention the respawn of german behind you when you've struggled most of the way thru only to get shot in a split second by a lucky respawn....grrrrrrr

Game play is very important! Simple but effective design to start with, then add the candy in later versions when you have a successful map. remember after play loads of issues will arise that need fixing so don't get stuck on the unnecessary upfront.
People are more and more collaborating on maps which is the way to go hopefully.
  
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