Thread: HALO 3 Trailer
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geRV is Offline
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Default 12-04-2006, 09:22 PM

Quote:
Originally Posted by CoMaToSe
I never got lost in Halo 2. Seriously, it doesnt take a fucking mensa.
One of the main complaints about the halo games is levels have tons of sections that can get confusing, try playing in split screen mode co-op and saying some of the maze style maps aren't easy to get lost in. Seen shitloads of complaints about it and online comics taking the piss out of the level design so obviously there is something about it thats true.

Halo 1 was even worse for it, just about any indoor section besides the library and the pillar of autumn\swamp used the same greyish purple textures same geometry etc.

from a review


[quote:ee9b3]Halo’s now infamous ’cut-and-paste’, mirrored level-design was a by-product of a development schedule cut short by the impending launch of the Xbox console. A classic it may have been, but it was a rushed classic all the same. Halo 2 has received a near-unprecedented level of hype because Bungie have been able to adopt a “You’ll get it when it’s done” development policy. They aimed to outdo Halo in every regard and create the greatest game ever. Expecting the greatest, Bungie have merely delivered a sequel. It plays much the same; in some regards it looks the same and it even suffers from the same problems. The level design still isn’t brilliant and frustratingly relies on cut-and-paste techniques. No mirrored levels this time though, thankfully.[/quote:ee9b3]




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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