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Douchetallica is Offline
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Posts: 210
Join Date: Mar 2007
Location: Doucheville
   
Default 04-30-2007, 01:19 PM

Quote:
Originally Posted by elstatec
how do you know they did not pay ID anything for it, im sure you have not read every bank statement from ID/Activision/Infinity Ward.
Quote:
Originally Posted by fourzerotwo
The facts, as I know it, are that obviously we started by licensing the Quake engine during Call of Duty 1 (PC), during that time, and for the next 6 years we worked on development of our own in-house engine now known as the COD2 Multi-platform proprietary engine which we based off of the engine we had already been experienced using (i.e. Quake III Engine).

Hence the analogy (compare a sheet of paper to a tree). A sheet of paper in its most primitive form was derived from a tree at some point. This is the same instance.

In terms of how much does it have to differ from the Quake III Engine not to be the quake III engine anymore? I don't know that technical answer, that sounds like a question for Legal. This is really splitting hairs. I can say that the difference between any Quake engine and our engine, is probably the same amount of differences between my earlier analogy of the differences between a sheet of paper and a tree. Simply because their similar doesn't mean they're the same, is some of the code the same. I couldn't tell you (not because I'm not allowed, because I don't know)

Again, Not the same engine. End of story. Feel free to take it or leave it, conspiracy theories are always fun to read.
Quote:
Originally Posted by fourzerotwo
To be completely honest, to compare our engine to any Quake engine at this point, is like:

- Comparing a birthday cake to a bag of flour.
- Comparing a sheet of paper to a Tree.
- Comparing a t-shirt to a cotton plant.
- comparing a... you get the point.

Cut and dry, our engine is SIMPLY not a Quake engine. If it was, in any manner, we would be paying licensing fees to iD, and you would see their logos on our boxes. Trust me, if anyone would know if we were using their code enough to have to license it, it would be iD and there would be a bill in our inbox.

This is really beating a dead horse at this point. I'm not sure how we can explain it any clearer, but if you have any questions feel free to let me know and I'll explain it the best I can. ;D
Quote:
Originally Posted by avatar
As for the engine, it is truly a disservice to call it Quake-anything at this point. It was a stretch with CoD1, with this game it's flat out wrong. It's like calling Source "Quake engine" because Valve's first game was based on Quake.
  
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