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geRV is Offline
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Default 07-03-2007, 09:14 AM

[quote="mr.miyagi":0cf01]When is there going to be a game with hundreds of players per side?!

When I played BF1942 I always thought the next step would be to increase the player count, focus on the netcode to support that and make battles more epic then ever before.

I don't see any company having the balls to pull off such a thing or is there such a game in the works?

mad:[/quote:0cf01]


The problem with hundreds of players is you have to have linear objecives or it just turns into a clusterfuck. BF2 etc have objectives spread out a over the place you can cap in any order you want, as a result of this normally theres only a handfull of players fighting over these areas.

Thats one of the few things quakewars does well, you have to do things in sequence so the action is around those objecives, its only 24 players but usually it feels like theres a lot more.

BF2 initially was meant to support 128 players but they scaled it back. If a game is gonna do 128 then it should probably have linear objectives like quakewars so it seem more like a massive battle.

I dont thing having 100 plus is that hard, when dod source came out it had 64 player suipport but the maps were too small of it and it got scaled back, even with 64 players and physics objects and ragdoll etc i never really seen much more lag than a standard 32 player server. It can be done easily enough, they just need to do it in a way that its not just an all out clusterfuck, and with 100+ players that wont be easy.




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Originally Posted by Nyck
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