
07-04-2007, 09:22 PM
Gerv the guy who made that post is an idiot. One of the maps has an objective, and guess what it is? A HUGE ASS MOSQUE that is visible from all the way across the map. I think that's a pretty good indicator of where the cap zone is.
As for not being able to know where the cap zones are, that's the commander's job. The commander can point out where he wants his team to go, both through identifying which objective he wants to cap, or by setting waypoints that look very similar to something in Brothers in Arms or some other similar games where you can lay down a graphic on the map. It's very easy to do this the way they implemented it. If you don't know where the cap zones are, it's probably because your commander is an idiot. In other words, you actually have to use some teamwork to get something done in this game.
BTW, they announced a patch that will come out soon today. Here's a list of what they are fixing:
[quote:0394a]Release 1.0a Changelist
--- code only
* ADDED: command "tkremove" and "tkdetect"
* ADDED: hint to suggest use of "cl_stancemode 1"
* ADDED: super-sonic bullet whiz
* CHANGED: alltalk is defaulted to "0"
* CHANGED: it wont suicide you when you select another class anymore
* FIXED: attacking with grenades while sprinting
* FIXED: RPG playing the wrong draw animation when not loaded
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^
* FIXED: flashpoint and spraypaint in spectator is now disabled
* FIXED: can not longer cook smoke grenades
* FIXED: reloading the M249
* FIXED: small problem for people that do not have SSE support on their CPU
* FIXED: strange behaviour in shotgun reload
* FIXED: players connecting won't instanlly spawn in the game,
* FIXED: super-fast prone and unprone
* FIXED: unable to use grenade if attacking while going prone
-- others
* FIXED: various of FPS improvements[/quote:0394a]
Just as I thought, they have been working on optimizing the game so that the frame rate doesn't drop to shit outdoors. This should make the game much more satisfying.
BTW Milla, an immediate fix for the frame rate is to play in servers with a max of 16 players. I've found my frame rate to be more consistent when I do that.
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