
08-23-2007, 11:10 AM
HOLY SHIT I just finished my first play through of the demo. Incredible. The first and only game that has brought back that Allied Assault feel to me since 2002. And, just like Bioshock, the game runs smooth on my old ass machine at max settings. If this is any indication of the UE 3.0 engine, those guys did an outstanding job on optimization.
I found this demo to me much more satisfying than the Bioshock demo, but that's mainly because you only get to fight a few enemies in Bioshock. I am definitely wanting to play the rest of this game TODAY. I don't want to wait. They did an excellent job on almost everything IMO. Of course, if the MP turns out to be garbage, it doesn't really matter. Luckily, I've heard the MP is quite solid, regardless of glitches/exclusions at the moment. If EA actually supports this game, instead of releasing a 1.1 patch and then giving the community a collective "fuck you," this game just might turn into one of the most popular games on the PC, even giving some pretty stiff competition to COD4 (I'll be getting that as well).
I can't really say enough about MOHA. MOHAA was the first PC game that I truly loved (I liked Wolf 3d, Delta Force, etc, but not love). I spent many hours playing MOHAA's SP through, because the experience was unmatched at the time. It seems that MOHA is going to deliver that same experience. In these days, actual gameplay and mechanics is important, but at the end of it, you're going to get a lot of similar gameplay with a lot of shooters in terms of weapons, iron sights, movement, etc. It's the experience that sets the good from the bad (charging the hill in Stalingrad on COD1 was astouding, for example). It's moments like those that sell a game, and I think MOHA is going to give gamers a lot of those moments.
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