Quote:
Originally Posted by Milla
Unreal Engines usually are always top notch
|
Definitely. It wasn't until recently that I found out that Splinter Cell Double Agent and Splinter Cell Chaos Theory both use the Unreal 2.5 engine, which has to be at least 3 years old. Somebody told me they use that engine, and I thought he was bullshitting me, because I know what games like America's Army, Brothers in Arms, Red Orchestra, etc look like, and they use UE 2.5.
MOHA's graphics aren't top of the line by any means, but it still looks very cool. When I say not top the line, it's still one of the best looking games I've ever played, but not quite to the Bioshock, Crysis, COD4, GOW level. However, I'd say MOHA gives a stronger cinematic experience than those games (a little absurd to assume this, considering two of those games haven't been released, but I'm going by video). The motion blur is done well, as is the sprint bobble. It gives this cinematic experience that is pretty rare. Gears of War tried going for this with their sprint, but it didn't quite work out too well. I think MOHA practically nails it here.