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				09-28-2002, 03:32 PM
			
			
			
		  
		
	
                
            	
		
		
		Rcon = remote console. Used to control your dedicated game server from across the room to across the world via your LAN or the Internet 
 
rconaddress 
Usage: rconaddress [server ip address]  
This is how you initiate a connection to the rcon server your trying to control .Please note there is no spaces between rcon and address 
 
rconpassword 
usage: rconpassword [password] 
This is your rcon password you setup within your server.cfg file.  If you ever post or send someone your cfg file. make sure you do not include this entry. Please note that there is no spaces between rcon and password 
 
status   
usage:  rcon status  
Will return information on all connected clients including: current map name, client number, client's score, client's ping, client's name, client's IP address, client's qport and client's rate. 
 
serverinfo 
usage: rcon serverinfo 
Will return the following dedicated server information: 
 
[code:2bdc2]cheats               : 0  -is cheats enabled on server 0=no 1=yes 
sv_allowDownload     : 0  -does the server allow people to download current maps 0=no 1=yes  ( does not work ) 
sv_maplist           : dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7  -current map list running on server 
sv_hostname          : =CKR= www.alliedassault.com members v1.11 custom maps TDM =CKR=  -host name 
sv_privateClients    : 4 -number of private slots.  must connect with the correct password 
sv_maxclients        : 16 - max number of clients allowed to connect 
sv_maxRate           : 8000 - Max data transmit rate by clients connected to the server 
sv_maxPing           : 600 - maximum ping allowed when client connects.  If client connects with a ping over this value. They will not be allowed to join the server 
g_gametype           : 2 - game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective 
deathmatch           : 1 -?? 
version              : Medal of Honor Allied Assault 1.11 win-x86 Mar  5 2002 - version of MOH running  
skill                : 0 -?? 
dmflags              : 0 -?? 
fraglimit            : 0 - How many kills a team needs to win the battle 
timelimit            : 15 - How long the map will run.  By setting both fraglimit and timelimit at the same time. The game will end whenever one of these conditions are met first. 
protocol             : 8 -?? 
mapname              : dm/mohdm2 - current map playing on server 
sv_minPing           : 0 - Min ping allowed to play on server 
sv_floodProtect      : 1 -?? 
g_gametypestring     : Team-Match - ?? 
sv_fps               : 20 - 
Admin                : Rudedog - Server's admin set via cfg file 
URL                  : www.alliedassault.com members -URL set via cfg file 
Connection           : Full T1 -Just for information to users. Set via cfg file 
g_allowjointime      : 5 -  
roundlimit           : 0 - number of rounds when playing Obj based game play 
nomonsters           : 0 -?? 
sv_friction          : 4 -?? 
sv_stopspeed         : 100 -?? 
sv_waterfriction     : 1 -?? 
sv_waterspeed        : 400 -?? 
sv_cinematic         : 0 -?? 
g_forceready         : 1 -?? 
g_forcerespawn       : 0 -?? 
g_maxintermission    : 15 -?? 
g_obj_alliedtext1    : Destroyed Village -motd for current map 
g_obj_axistext2      :   [TFO]DogMeat Map Fix -motd for current map   
g_obj_axistext3      :   TFO.ServeBeer.com 1.2  -motd for current map 
g_scoreboardpic      : mohdm2 -??[/code:2bdc2] 
Say 
Usage: rcon say [your message] 
this command is used to broadcast messages to all clients in real time.  
 
dir 
Usage: rcon dir 
will return a directory listing of your dedicated servers MOH\main directory (folder) 
 
cd 
Usage: rcon cd [path] 
CD = Change Directory. This is the same command used in dos.  You can change directory on the server.  
 
Clientkick  
Usage: rcon clientkick [client number] 
Use this command after using the status command.  This enables a server admin to easily kick users via their client number instead of their name.  
 
cmdlist 
Usage: rcon cmdlist 
Will return all know rcon commands.  Not all work though 
 
map 
usage: rcon map [omplete map name.  ie: dm/mohdm4 or obj/obj_team4] 
Use this to change maps.   
 
exec 
usage: rcon exec server.cfg 
This will execute your server.cfg file. causing any changes made to this file to take effect.  If you have multiple cfg file. Say one for TDM and one for OBJ. maps. You can use this to execute the *.cfg file of your choice. changing game types, maplist or other properties of a cfg file. 
 
meminfo 
usage: rcon meminfo 
This will return information, on how much memory your dedicated server is using.  May be helpful when renting a server from another party.  
 
quit 
usage: rcon quit 
This will shutdown your dedicated game server. Kicking all clients and dropping your rcon connection.  Some providers run scripts that monitor your MOH.exe. When they notice your moh.exe not running. They will start the moh.exe for you.  This is good when you upload a new map and need to restart your server to the new maps load.  Check with your provider to see if they have any type of script running on the server. 
 
seta sv_hostname 
Usage: rcon seta sv_hostname [server name] 
You can change your servers name ( ASE / GameSpy ) at any time.  Just remember that it may take several seconds for gamespy or ASE to update. Good when you have just set the server private. 
 
sets Admin 
Usage: rcon sets admin [admin's name] 
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server 
 
seta g_motd 
Usage: rcon seta g_motd [message of the day]   
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server 
 
sets URL 
Usage: rcon sets URL [Server URL] 
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server.  This link should provide information to your clients.  Map list, Map downloads, Server rules.  
 
sets Connection 
Usage: rcon sets Connection [Server's connection speed] 
This will also update your ASE info on the fly. It may take a couple of seconds to update on the master server. Does not broadcast any messages to clients connecting to your server. This is only to inform your clients what type of connection your server uses.  This can be anything. 
 
seta timelimit 
Usage: rcon seta timelimit [Number of minutes] 
Whole number, representing how long each map will be played. 
 
seta fraglimit 
Usage: rcon seta fraglimit [Number of frags] 
Whole number, representing how many kills a team needs to win a map 
 
set g_gametype 
Usage: rcon set g_gametype [Number from 1 to 4] 
Changes the game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective 
 
set g_teamdamage 
Usage: rcon set g_teamdamage [0 or 1] 
Changes FF ( friendly fire ) 0=off 1=on 
 
set g_inactiveSpectate  
Usage: rcon set g_inactiveSpectate [Number of seconds] 
Whole number, representing how long, in seconds, before an inactive player is moved into Spectate 
 
set g_inactiveKick  
usage: rcon set g_inactiveKick [Number of seconds] 
whole number, representing how long, in seconds, before an inactive spectator will be kicked. 
 
set rconpassword  
usage: rcon set rconpassword [Password] 
Is used to change your password from rcon.  You will need to reconnect after running this command. 
 
set sv_maxclients  
Usage: rcon set sv_maxclients [Number of clients] 
Whole number, representing the total number of clients that can connect at the same time 
 
set sv_privateClients  
Usage: rcon set sv_privateClients [Number of clients] 
Whole number, representing the number of clients that must use a password to connect 
 
set sv_privatepassword  
Usage: set sv_privatepassword [Password] 
This is how you can set a private password. So only clients that provide the correct password and connect.  To remove this from the server use "" without spaces. This will remove any password on the server. 
 
seta sv_minping 
usage: rcon seta sv_minping [Ping in ms] 
whole number, representing the minimum ping allowed by the server, for a client to connect.  
 
seta sv_maxping 
Usage: rcon seta sv_maxping [Ping in ms] 
whole number, representing the maximum ping allowed by the server, for a client to connect.  
 
seta sv_gamespy 
Usage: rcon seta sv_gamespy [1 or 0] 
This will broadcast your server information to the master server used by Game spy and ASE  0=no 1=yes 
 
seta sv_maxRate 
Usage: rcon seta sv_maxRate [Number] 
whole number, representing how much bandwidth each client can receive. This depends on your server's connection 
		
	
		
		
		
		
			
		
		
		
		
	
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