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[NBK] G.I. Jerk is Offline
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Join Date: Apr 2002
Location: Calgary, Ab. CanaDUH
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Default 09-29-2002, 03:13 AM

Quote:
Originally Posted by r3mix

(snip)

then why suggest a far less usefull verification.... ie that a file of that name exists?


(snip)

r3mix
You're mistaken on a couple points Sir. But I'm not going to bother with any more quotes from you. Neither of us apparently is willing to budge.

As for verification.....

You do it in steps.... verify if exists or not. THEN look at either checksum or contents therein. In fact I mentioned three methods..... md5/crc , diff/fc and hex.
All I suggest is use ALL the available methods when and where applicable and practicable.

Why wait for CK to write it? Well in all honesty my problem lies in the fact that I don't know how to serialize UDP packets to and from the server. If it were TCP I'd give it a go no problem at all since its now a challenge. My other problem lies in the fact that I haven't yet learned (or bother to) how to query the server for it's pk3's etc etc. I may be into scripting but q3 is still 1/2 greek to me.

That's the same reason why I can't (tried already for two weeks straight--gave up) make a real-time TK monitor. I've already worked out how to parse the logfile (using both mohaa's and autokick's combined) to determine teams and kills. But it only works on my machine since I can read the file from harddisk but can't get live rcon status. I need to be able to do it from a live rcon for it to be a useful program that can be run by anyone.
  
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