Hey everyone, remember way back, oh like three days ago, when I gave this response to a users question.
The straight up Ladder/MG-42 switch cheats are a whole different issue, and I won't be working on them again for awhile since the only solution that works won't work as a server side fix.
I lied.
Alot of the new DMz Dogtag features are related to monitoring players, setting variables with useful information, temporary spawn invuln, etc. ScorpioMidget comes up with some great prototype code which we then both work on together and then I integrate it into DMz Dogtag and expand upon it. Collaborating with Scorpio is working out very well, we're both learning alot and I'm also researching alot.

Check out what will be new for the next beta!
- Ladder/MG-42 switching team bugs completely eliminated by server side code.[list:1fda0]
- You can no longer get under the map by using the ladder trick.[/*:m:1fda0]
- You can no longer suddenly appear in the other team's spawn by using the ladder trick.[/*:m:1fda0]
- The MG42 will not glue you to it if you switch teams, or be deleted by using a variation of this bug.[/*:m:1fda0]
[/*:m:1fda0][/list:u:1fda0]
- Ability to set custom server variables that can be seen in Gamespy/ASE[list:1fda0]
- Generate custom variables in realtime giving custom info on your server.[/*:m:1fda0]
- Unfortunately this only works on the Linux server right now, the bug has been reported to EA. [/*:m:1fda0]
- This allows us to communicate custom data to the client, which can be used in custom screens and HUDs or even by scripts running on the client. As some of you may remember DMz Dogtag has an optional client side mod planned. Crow King has been working on custom client screens to give more information in a better format, I've done some experimenting and know how powerful the menu/HUD system is.[/*:m:1fda0]
[/*:m:1fda0][/list:u:1fda0]
- Monitoring Players[list:1fda0]
- Access, process and log information from player clients.[/*:m:1fda0]
- Ability to have the client periodically say information about thier client, like what skin they are using.[/*:m:1fda0]
- Detect events that can trigger custom scripted actions.[/*:m:1fda0]
- Spawn protection from damage for a few seconds, if you pull the trigger it is canceled early.[/*:m:1fda0]
[/*:m:1fda0][/list:u:1fda0]
I'm sure I'll have a few more things to add to that list soon, however I'm now mostly concentrating on getting the next beta ready to go out.