
10-03-2002, 01:08 AM
the TGA graphics image that you put your scope design on has an "alpha channel". this is pretty much like a second image layed over the top of the scope design that determined the transparency of certain areas and nothing else.
so the default scopes when you play them are + and T.
however when you open up the file it is completely black.
so the entire disign of the scope (and the easiest way to do it) is done in the alpha channel.
how this is done is you have a cirlce as fully transparent (black / 0) in the alpha channel and the crosshair itself + T is at no transparency (white / 255).
i used to have heaps of problems with this till i figured it out.
now what i always do is start with a full black image..... make the design in the alpha channel and save it to the alpha channel....... save the image and overwrite the old TGA...... close it...... open it back up and flood-fill the whole thing black again.
i dont know why but my graphics editor wont let me just save the alpha channel without it merging the two together when i save the TGA file. because most of the scope is transparent this gets written as white and you get what you got. just open the thing up and cover the whole thing blace without opening the alpha channel.
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