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Surgeon is Offline
Senior Member
 
Posts: 415
Join Date: Apr 2002
Location: Fife, Scotland
   
Default 10-09-2002, 03:33 PM

[quote:7b8b0]Create a "resting place" for the gun to sit on (mines 48 unit high). Next right click on the map to bring up the entity list. Select static -> weapon -> mg42bipod. Make sure the bipod rests on top of your "resting place"

Next open the entity list again and select turretweapon -> german -> mg42. Now we want this to rest upon the bipod. If you look at any entity it will have an arrow in its box. The direction the arrow points is the direction that the entity will point in. The other end of the arrow (the start) indicates where the origin of the entity. In the case of a turret_weapon it indicates the point around which the gun will turn. Using the smallest grid size possible manuver the gun's origin onto the bipod. With the gun still selected select its properties (n) and enter the following details[/quote:7b8b0]

Taken from my Spotlights tutorial at[url=http://www.planetmedalofhonor.com/mohrad/:7b8b0]MoH Design[/url:7b8b0]

Hope it helps
  
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