Thread: Pointe du Hoc
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Havoc_covaH is Offline
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Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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Default 10-10-2002, 03:14 PM

Damn Oddball, you got lots of crap to do, lol.
Me and Superkat made our cliffs out of numerous shapes of brushes, unfortuneatly, that gave me a hassle when I needed to extend the length of the cliff. You just have to make a permanent decision on how long you want the cliff to be.

I stopped the compiling process when it was at 47% and I played it. The big wave on the right side of the penninsula stopped. However I think it might have been because I was using a northafrikan_shoreline texture, the surface wasn't water, or compiling wasn't done.
It could have been the compiling because all of my entities were gone, lol. If I tried to walk through a place where I had a sandbag, I would stop. Actually, there were a few entities, but they were all weapons (MG-42's, cannons, etc.).

I have created a nice looking rope texture, and I have modelled a realistic DUKW, which was actually in PDH! I also added a Pak40 (german tow cannon). The Pak40 will probably be used for the objective, or if I can get really technical, I could make an area that has to be held for a certain amount of time. I have no idea how to do that yet, but no worries, just an idea.

Once I can compile again, I'll attempt once more to give you some screenies. I know you guys probably want to see the DUKW mostly, lol.
  
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