
10-17-2002, 03:25 AM
I 've never heard of that before.
The only way I can think of to make this happen, is in the map itself and that 's pretty easy to do:
-Just add a trigger_multiple somewhere in the air so when you fall through it it plays a sound. Give the trigger a targetname lets say 'scream'
-Make a script_model near the trigger and give it the model (=key), fx\dummy.tik (=value). Give it a targetname lets say 'speaker'
Then for the script:
Just above the 'end' of main: [code:6d48d]$speaker thread manonscream[/code:6d48d]Then below the 'end': [code:6d48d]manonscream:
$scream waittill trigger
$speaker playsound 'name of your sound s alias in ubersound'
end[/code:6d48d]
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