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yochoylamuete is Offline
Senior Member
 
Posts: 186
Join Date: May 2002
   
Default 10-17-2002, 10:44 AM

[quote:2a2ea]Also was looking through the text files and was wondering what this was: [/quote:2a2ea]

LOL! It's the spanish translation of "Warning: Forbidden skin detected. Player: [CEAL]TCol.YoChoyLaMuete EM Skin: tiedie" (hey! I'm Spanish biggrin: ). I think I forget to delete the log after my last tests (see date). By the way, if someone is curious, it's not the real tiedie, it's a skin created by me for testing purposes (the regular pilot renamed tiedie, I'm thinking of including it on the next release so that admins can do their own tests).
And damn, it worked; the second time I forgot I had that skin selected and it kicked me out of my own server! LOL!

[quote:2a2ea]hey whee do get this at sounds good i dont need bright snipers running around well you can mail it to me if ya wana [/quote:2a2ea]

See the previous page for a download link

[quote:2a2ea]I agree, anychance that this program and AutoKick will be intergrated???? [/quote:2a2ea]

I would gladly send the whole source code of a final, stable release, to CK if he's willing to do it (I think it would be a lot easier to embed Delator in Autokick than the opposite, Delator is a single VB form), but I know for sure CK was considering the addition of bright skin detection into Autokick (I think the next Ak version will arrive when Spearhead is released). However, if he's not interested, I would try to put banning cappabilities into Delator for my own use, since I think both programs can conflict if running on their own against the same server (not tried it yet).

Ops! I almost forget this one:
[quote:2a2ea]I mean setting a password to close the server completly. To only allow those with the password in. like a match, or a private practice session. Last time i used the rcon command for this it didnt work. Thought it would be pretty nice since i would have this running to just slap the password into it and next map load have the password take effect.[/quote:2a2ea]

I see. A very good idea! (I had a similar scenario one month ago: I executed a cfg which made all slots private, but the public players were still there even after restarting the server). I think it will be easy to do, though most probably the kick will be immediate or after a selectable interval (you press a button, console says "please, public players leave the server" and after, say, 30 seconds it kicks those who didn't left).
  
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