Once more: Making (friendly) AI run around in multiplayer? -
10-20-2002, 02:42 PM
Are there people out there that have already managed to create AI in a multiplayer map that can walk around? I have seen my AI react on other AI, crouching around, circling eachother, but all my attempts to make a AI walk or run to a pathnode have miserably failed...
If anyone of the scripting gods that populate this forum could help me on this? Anyone ever even tried this? Or is is simply impossible to have an AI running around?
Thanks.
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