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How do you line up the MG-42 and its tripod properly?
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Havoc_covaH is Offline
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Default How do you line up the MG-42 and its tripod properly? - 10-09-2002, 02:52 PM

How do you connect the tripod and the MG-42?? Everytime I try, the MG-42 will go a grid past the tripod, unconnected!

I would appreciate a response, thank you.
  
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Default 10-09-2002, 03:29 PM

tripod?
I know of the Bi-pod

i place the mg42 on top of the bi-pod close to the end. you will notice the conave before the muzzle tip.
have the bi-pod sit "inside" the mg42 in that area.
takes little tweaking. but thats the gereral area.
  
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Default 10-09-2002, 03:33 PM

[quote:7b8b0]Create a "resting place" for the gun to sit on (mines 48 unit high). Next right click on the map to bring up the entity list. Select static -> weapon -> mg42bipod. Make sure the bipod rests on top of your "resting place"

Next open the entity list again and select turretweapon -> german -> mg42. Now we want this to rest upon the bipod. If you look at any entity it will have an arrow in its box. The direction the arrow points is the direction that the entity will point in. The other end of the arrow (the start) indicates where the origin of the entity. In the case of a turret_weapon it indicates the point around which the gun will turn. Using the smallest grid size possible manuver the gun's origin onto the bipod. With the gun still selected select its properties (n) and enter the following details[/quote:7b8b0]

Taken from my Spotlights tutorial at[url=http://www.planetmedalofhonor.com/mohrad/:7b8b0]MoH Design[/url:7b8b0]

Hope it helps
  
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Default 10-09-2002, 03:59 PM

Yeah yeah, bi-pod, I keep getting those two mixed up, lol.

Thanks guys.
  
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Default 10-09-2002, 04:06 PM

It still isn't workin for me. But now that I've thought about the word tri-pod, I think I'll make one out of brushes and use that for a bi-pod, or vice versa.
  
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Default 10-14-2002, 10:10 AM

Take the grid down to 2 units and line up the entity bounding boxes in the overhead and side views. Works for me every time!
  
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