Life is easy, it's just getting trough the doors thats hard. -
11-05-2002, 02:56 PM
Aight! Me 'rescue the POW' map is almost done. Now there is just one little problem: My AI pow is standing in a room sealed off by a door targetnamed "exploder", #set 1. It's an exploding door, with smashed debris and a cool explosion and all. Problem now is that I can'r seem to tell the AI to move thru the door. When the door is gone, he moves to his first pathnode (wich is on his side of the door). But then he won't move to the next pathnode... Ive allready tried adding "$exploder disconnect_paths" to the script or stuff like that, but it don't seem to work. Anyone with AI experience maybe know how exactly to do this?
Much respect for the person to know this!
Biggup
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