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Life is easy, it's just getting trough the doors thats hard.
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[504th]Arens is Offline
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Default Life is easy, it's just getting trough the doors thats hard. - 11-05-2002, 02:56 PM

Aight! Me 'rescue the POW' map is almost done. Now there is just one little problem: My AI pow is standing in a room sealed off by a door targetnamed "exploder", #set 1. It's an exploding door, with smashed debris and a cool explosion and all. Problem now is that I can'r seem to tell the AI to move thru the door. When the door is gone, he moves to his first pathnode (wich is on his side of the door). But then he won't move to the next pathnode... Ive allready tried adding "$exploder disconnect_paths" to the script or stuff like that, but it don't seem to work. Anyone with AI experience maybe know how exactly to do this?

Much respect for the person to know this!

Biggup
  
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Default 11-05-2002, 03:41 PM

try pushing him through... if that no work... put a dounut on the end of a stick and he'll follow....
  
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Default 11-05-2002, 04:16 PM

lmao@ newton.. u r kool m8 freak:
  
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Default 11-07-2002, 09:05 AM

Seriously people, I need to get this guy tru that door. Why won't he run??? Any ideas?
  
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Default 11-07-2002, 11:36 AM

wait for spearhead...
  
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Default 11-07-2002, 07:50 PM

u tried removing the pathnode in front of the door so the first is now through it?

i assume pathnode just maps route and you actually have a trigger that starts him moving. if this trigger is after door is gone shouldnt be a prob.
  
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