Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
 Pc games specs climbing MADLY |
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General of the Army
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Join Date: Jan 2002
Location: Ireland
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Pc games specs climbing MADLY -
01-16-2003, 08:09 AM
Just got this from gamespy.
[quote:a3cf1]Your friends at FilePlanet and Electronic Arts have teamed up to bring you an Exclusive Sneak Peek of Command & Conquer (TM) Generals! A limited number of FilePlanet Subscribers will have the opportunity to play the Generals Multiplayer Test. All you need is a PC with a 2 Gigahertz or faster CPU, 512 MB of RAM, GeForce4 or more recent Direct3D-capable video card, a FilePlanet subscription, and a willingness to beat down your opponents.
[/quote:a3cf1]
TWO FUCKING GIGAHERTZ for an rts game????? It runs ok on my 1.33ghz tbird so i dunno wtf gamespy are smoking. oOo:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Guest
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01-16-2003, 08:13 AM
they are just trying to get you to buy bigger more expensive tech, typical corporate shit.
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 Re: Pc games specs climbing MADLY |
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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Re: Pc games specs climbing MADLY -
01-16-2003, 10:03 AM
Quote:
Originally Posted by Gerard
Just got this from gamespy.
[quote:9cb11]Your friends at FilePlanet and Electronic Arts have teamed up to bring you an Exclusive Sneak Peek of Command & Conquer (TM) Generals! A limited number of FilePlanet Subscribers will have the opportunity to play the Generals Multiplayer Test. All you need is a PC with a 2 Gigahertz or faster CPU, 512 MB of RAM, GeForce4 or more recent Direct3D-capable video card, a FilePlanet subscription, and a willingness to beat down your opponents.
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TWO FUCKING GIGAHERTZ for an rts game????? It runs ok on my 1.33ghz tbird so i dunno wtf gamespy are smoking. oOo:[/quote:9cb11]
This is an online MP ALPHA, which means none of the textures are fully compressed yet. Probably the same with the models. If it's online play, you'll need a fast connection and a good PC.
PS: That game looks excellent.
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Senior Member
Posts: 1,953
Join Date: Jan 2002
Location: Okinawa
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01-16-2003, 06:47 PM
Good.
About time they start using the potential of the hardware that is currently being released.
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Guest
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01-16-2003, 07:05 PM
doom3's probably gonna need a 2 ghz comp to play also
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Senior Member
Posts: 4,003
Join Date: Jun 2002
Location: Ontario, Canada
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01-16-2003, 07:12 PM
guess my PII 355 just wont cut it anymore. i'v been owned 
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 CHEER UP |
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Senior Member
Posts: 249
Join Date: Dec 2002
Location: BUTCHES SPEARHEAD MOD 24.28.11.58
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CHEER UP -
01-16-2003, 07:23 PM
[quote="Sargent_Scrotum":45029]guess my PII 355 just wont cut it anymore. i'v been owned  [/quote:45029]
i wouldnt worry too much about it...WHO WOULD WANT TO OWN THAT!!!!
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Senior Member
Posts: 1,953
Join Date: Jan 2002
Location: Okinawa
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01-16-2003, 07:26 PM
ROFL Butcher...
I'm building a new system this coming March and it looks like I'm getting at least a 2.2 P4, or a mobo that supports up to 3.0 so I can upgrade later.
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Senior Member
Posts: 541
Join Date: Jan 2002
Location: New York
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01-16-2003, 08:08 PM
Anybody knows the "Real" pc specs for C&C Generals?
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Major General
Posts: 14,130
Join Date: Jan 2002
Location: Fredericksburg, Virginia, USA
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01-17-2003, 12:52 AM
i lost my respect for C&C after that shit red aleart 2 they churned out, fucking POS that game was. But this does look semi decent
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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01-17-2003, 01:19 AM
Nothing like Red Alert, the original. I also had the expansion with the teleporting tanks and electric shooting guys. I would make my maps all to my advantage and make huge ass bases. Some with real skiny land so i could bomb the hell out of everyone with my destroyers biggrin: I had a perimeter of machinegun nest then cannons and artillary backing theme up with anti aircraft all over with mechanics everywhere. And If you played long enough or used the teleporting technology a rip in space would occur. Did that ever happened to any of you? It was like a silver cloud that would shoot out electric bolts and couldnt be stoped. It would destroy anything that it came in contact with. That bitch would pis me off.
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Senior Member
Posts: 2,828
Join Date: May 2002
Location: Buzzin around the dung pile...
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01-17-2003, 08:17 AM
Dont you want the games to be cooler? I cant turn everything up on UT2003 and I have a pretty decent system (xp2200, 512 ddr3200, ti4200) all OC'd. The graphics are incredible already, and will be even better on my next system. I think that is cool. I had to run MOH on low settings at first until I was able to upgrade. Then again, thats not a fair comparison, MOH and especially SH, use as many system resources as UT2003, but much less efficiently.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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01-17-2003, 09:21 AM
Well im an mp tester for generals and imo its pretty crap. Online is laggy as usual with westwood games, you tell your unit to move and like 3 seconds later it moves. Graphics are ok tehrs nothing thats really gonna blow you away. Oh and did i mention so far theres no walls to protect your base and a chinese overlord tank can rape multiple other tanks. I took 12 crusaders against 4 of these and got whooped.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Senior Member
Posts: 1,428
Join Date: Nov 2002
Location: Everywhere and nowhere
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01-17-2003, 09:46 AM
Well, gamers demand more realistic graphics, better sound, more immersive play. That takes POWER!!! I'm building my new system in preparation for Star Wars Galaxies and Splinter Cell. Athlon XP. Pentium IV's are too damned expensive.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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01-17-2003, 12:55 PM
Quote:
Originally Posted by Germ
doom3's probably gonna need a 2 ghz comp to play also
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Minimum of 1.3ghz. oOo:
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