Breakthrough Multihome borked? -
09-13-2003, 12:34 AM
Trying to run 2 breakthrough servers on a single box with unique ips --
(the box's network is fine...)
X:\moh_breakthrough_server_demo.exe +set net_port 12203 +set net_ip 69.251.86.37 +set dedicated 1 +set ui_console 1 +exec lib_server.cfg
Y:\moh_breakthrough_server_demo.exe +set net_port 12203 +set net_ip 69.251.86.38 +set dedicated 1 +set ui_console 1 +exec lib_server.cfg
The first one launched appears to grab all IPs on the box, forcing the second to give a UDP error and jump up to 12204.
So then I said, ok, I'll use the same IP but use 12203 and 12204 to run 2 instances -- which works if you join the second server by IP:PORT, however joining by GameSpy results in a bork.
Anyone got multihome working on this?
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