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Animated Scope -- Run through anim once?
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Default Animated Scope -- Run through anim once? - 12-23-2003, 08:13 PM

I made an animated scope, but I only want it to do it's animation once. Not looping.

Can I do that?
  
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Default 12-23-2003, 10:23 PM

Here is my script if anybody needs it..

textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
animMap 10 textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen oneMinusVertex
rgbGen vertex
}
}


I know it has something to do with the 'blendFunc blend'. But I can't figure it out.
  
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Default 12-26-2003, 04:04 PM

Hi buddy the 10 part is what controls the frequency here is a link to the q3 shader manual take a look

scorp

http://www.heppler.com/shader/
  
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Default 12-27-2003, 08:40 PM

OMG thanks dude! You're the best.
  
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Default 12-28-2003, 11:52 AM

cant wait to see this
  
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Default 01-05-2004, 12:19 AM

You ever get this working cos i saw your poost over a TMT and it sounds cool

scorp
  
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