
01-28-2002, 01:51 AM
I must say this level in the SP game was absolutely stunning, to say the least. This is one of those levels in a first person shooter than captivates from the very start to the finish.
Yes, it is very hard, especially if you're playing on "Hard" skill. With patience, however, it is a rewarding experience, simply put.
Hats off to EA and 2015 for getting us as close to the D-Day experience in a computer game as possible, up to this date and time. Saving Private Ryan was a brilliant film and the best war movie ever made, in one's opinion. But to experience it in a virtual interactive realm is even more effective.
[Part Spoiler]
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The gameplay of having to get up to the shingles paramater without getting killed was intense to say the least. Making it to this point was half-way exhilerating. And while dodging the bullets and running from one obstacle to the next on the way to the half-way point, at which you have to grab the bangelors (spelling?) to blow up the shingles, is just about impossible (appearing almost impossible, patience goes a long way, but a worthwhile effort for this gem of a game)-- this type of immersion in a FPS is pretty much unsurpassed. Half-Life comes to mind when I think about any other title that surfaces intensity close to this experience.
The sound dept shines durring this level. After I was finally able to control the machine gunners that were trying to take me out -- after I made it to the outside of the bunkers -- I was able to make it to the concrete trenches, which ultimately led me into the bunker (as this was one of my objectives).
Once inside the bunker, and after taking out a handful of Germans, I was in awe of the sound perfection in this game -- hearing the war happening up above through the concrete floors, and seeing the dust debri falling from the ceiling every time an explosion was happening outside, totally blew me away. I really got the sense that WWII was happening around me while being protected momentarily -- in an eerie sort of a way -- inside the bunker. The feeling was totally exihilerating and horrifying at the same time.
It's been a long time since I was this captivated in a game. Despite some of the quirks that people are talking and whining about, MoHAA deserves the positive reviews that it is getting, and certainly deserves nomination for Game of the Year come the end of 2002.
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