LOOK HERE TOEDIT THE CLIP SIZES!! -
09-03-2004, 04:58 PM
ok open up pakscape pak0.pk3/models/weapons/thompsonsmg.tik. we will use the thompson for now, its basically the same for all the other weapons. scroll down till u see this: [code:02373]// Primary fire type info
firetype bullet
ammotype "smg"
meansofdeath bullet
bulletcount 1
clipsize 30
startammo 30
ammorequired 1
firedelay 0.086 //(700 rpm)[/code:02373]
now to edit the clipsize just change it from 30 to lets say 50. u will wanna make the startammo 50 too, just so u dont need to reload to get it to 50. then to change the speed edit the firedelay. 0 is fastest... actually its too fast. and 1 is slow. so make it like 0.050 or something. now scroll down to this [code:02373]// DM Attributes
dmbulletcount 1
dmstartammo 200
dmammorequired 1
dmfiredelay 0.086
dmbulletrange 4000
dmbulletspread 40 40 50 50 //32 32 50 50 //26 26 48 48 //50 50 120 120 //53 53 70 70 //45 45 72 72
dmfirespreadmult 0.3 0.6 150 0.25 //0.08 0.35 200 0.25 //0.3 0.8 200 0.4 original
dmbulletdamage 25 //26
dmmovementspeed 0.96
dmcrosshair 1[/code:02373]
now do the same edit the dmfiredelay and the dmstartammo in this one is the amount of extra ammo u get. now save onto ur desktop as thompsonsmg.tik. Now open up pakscape again and click File then New. you will see a little green symbol thing, and a / next to it. click the /. now click object then New Directory. a folder wll appear. name it models. then double click on it going into it. do the samebut name this one weapons. then drag thompsonsmg.tik into weapons and click file save as... make sure it is in your MOHAA/main folder and name it zzz-mymod and make sure it the file type is a Quake 3 Pak (*.pk3) and then click save. open up MOHAA and click multiplayer start game team match choose a map then start. Your mod should work if not you did something wrong.
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