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pfaust60 is Offline
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Default transparent - 03-30-2005, 08:48 AM

Can some one please show me how to make a transparent texture? (to use it in mohradiant)

Thanks.
  
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Default 03-30-2005, 09:12 AM

I think there are some tuts around here bout that
  
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Default 03-30-2005, 09:46 AM

depends on which image editing program you use. the long way if you use photoshop or the short way if you use what i use.

are you looking for just a window ? if so i'll build you one (texture) just tell me what basic color you want the window to be (grayish, blue....)

just remember, in radient; a transparent texture will look solid until you compress and go into the map itself.
  
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Default 03-30-2005, 01:30 PM

Open a transparent texture up in Photoshop 7 or cs. If you don't have either then don't bother in my opinion. Notice the little checkers in the transparent part. Now goto open> new. Under the properties check off transparent background. Make your texture. Save it as a .tga extention and 32 bit. Now find the shader for masked textures and check it out. Some are culled and not culled. Meaning you can see it the same from the other side as the front.


  
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Default 03-30-2005, 02:35 PM

i use picture it and get great transparencies, cob. simply open up a new project, size it to what you want, overlay it with a fitting shape then fade the square to the transparency you want. i do the same thing for reflections only i add a "illusion texture" and fade it a little less.
  
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well
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chrisredfield003 is Offline
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Default well - 03-30-2005, 02:46 PM

i use a freeware program called gimp2.2.0
its like a rouge photoshop/rip off/ better than photoshop/and watch when the new photoshop comes somehing tells me that a new verson of gimp wil appear but anyways
in gimp type l than make your texture visability like 50% save as .tga
than make the shader like this

textures/glass/glass_1
{
qer_editorimage textures/glass/glass_1.tga
qer_keyword window
qer_keyword broken
qer_keyword glass
surfaceparm glass
// cull none
{
map textures/glass/ref.tga
tcgen environment
alphagen const .2
blendFunc blend
}
{
map textures/glass/glass_1.tga
// blendFunc blend
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}
this will make the glass bullet proof and still shoot shards of glass when u shoot anyhow the glass can act different ways depending on how complicated your shader can get
also any gimp2.2.0 fans ill be happy to show the ins n outs off gimp 2.2.0 a fine program thru n thru
  
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philadelphia killing mach is Offline
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Default 03-30-2005, 04:21 PM

speaking of modlers in san antonio........i might need you to do a baseball bat weapon to replace an as yet unamed weapon (or add on)
  
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pfaust60 is Offline
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Default 03-30-2005, 04:23 PM

[quote="philadelphia killing mach":ccfa0]depends on which image editing program you use. the long way if you use photoshop or the short way if you use what i use.

are you looking for just a window ? if so i'll build you one (texture) just tell me what basic color you want the window to be (grayish, blue....)

just remember, in radient; a transparent texture will look solid until you compress and go into the map itself.[/quote:ccfa0]

i just need it for a simple brush, without any frames
and i require more than one color, so il make my self and not gonna reqest for them. thanks
  
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hell yes
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chrisredfield003 is Offline
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Default hell yes - 03-31-2005, 01:51 PM

yeah sounds likea great idea i can start on the modeling but if u got any further ideas about that bat pkm message me when u are ready
  
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pfaust60 is Offline
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Default 04-17-2005, 06:16 AM

[quote="philadelphia killing mach":e16a6]just remember, in radient; a transparent texture will look solid until you compress and go into the map itself.[/quote:e16a6]

yeah but if you press the "A" boton it will be trans.
chris thanks for the script.
  
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thank you
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chrisredfield003 is Offline
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Default thank you - 04-17-2005, 07:35 AM

no thank you for thanking me
and thank y rock: ou for thanking me for thanking you for thanking me in advance
  
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