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 Enemy Territory Quake Wars Demo :info on FPSadmin.com |
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Site Owner
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Enemy Territory Quake Wars Demo :info on FPSadmin.com -
06-16-2007, 02:19 PM
OK, we have the following info
- fileplanet has the file ready for download (and you can download it if you are a subscriber
- Bad news you need a beta key - not yet available
- We have the full readme posted online
- We have the full online beta guide with images of the map and other useful info
Go check them out now, all info is on the front page over at our sister site, you know the one none of you are allowed to date
http://www.fpsadmin.com
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-16-2007, 02:35 PM
Already got it dloaded and installed last night biggrin:
retarded how PUBLIC beta needs a fucking key. oOo:
Heres some pics i snapped of the title screen and video options, since thats all we can do right now
[img]http://homepage.ntlworld.com/gerald.marley/etqw-2007-06-16-21-36-40-79.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/etqw-2007-06-16-21-36-55-67.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/etqw-2007-06-16-21-45-13-49.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/etqw-2007-06-16-21-45-29-75.jpg[/img]
Ive got the console working but no way to load the map, the "map" and "devmap" commands refuse to work. eek:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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06-16-2007, 02:44 PM
more info 60K keys
At long last, we are delighted to confirm the impending Enemy Territory: QUAKE Wars Public Beta. The ETQW Closed Beta has been going extremely well and yielding excellent results. We want to give more people the opportunity to give us feedback on the game so we’re going to open a Public Beta with 60,000 slots available. This way we’ll be able to test many more combinations of hardware, RAM, CPU, graphics card, drivers etc. than we’ve been able to ourselves, and also get a better idea of how the game plays for the general gaming public.
The Public Beta build will consist of a single map named “Sewer”, which is part of ETQW’s Pacific Campaign. Set in Japan, the map revolves around a Strogg base hidden in, well, a sewer. It’s an interesting mix of outdoor and indoor, vehicle and infantry combat, deployables and counter-deployables and good old-fashioned FPS combat.
If you’d like to help us finish ETQW, we’d really appreciate your participation. If you want to just play a game for free you may find it a frustrating experience. This Public Beta is not the Demo - it’s not the finished game, but an opportunity to get feedback from a large group of people while testing stability and performance on a wider range of hardware combinations. The Public Beta will also collect some information on your hardware configuration, so you shouldn’t apply unless you’re comfortable with that.
When the Public Beta opens, participants will be sent their unique license code that is required for play. As we don’t have the infrastructure necessary to download tens of thousands of clients, we’ve asked FilePlanet to help us distribute these license codes along with the beta clients.
A fixed number of beta slots are being set aside for Fileplanet subscribers, so if you already have a FilePlanet subscription, you’re in the front of the queue. The rest of the slots will then go to those with free FilePlanet accounts. To be clear: You don’t have to pay anyone anything to participate in the ETQW Public Beta. It’s up to you if you want to pay FilePlanet for use of the improved download services they provide.
We will reveal more details on the Enemy Territory: QUAKE Wars Public Beta, including the official start date, in the near future. Hope to see you all online very soon!
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-16-2007, 02:51 PM
What'll make or break this game is how much it plays like a quake game, this is supposodly a whole new take on a "quake" labelled game so with some luck it doesn't turn out to be quake 3 or 4 + vehicles and larger maps. Problem is the beta testing at present its with quakeheads who will most likely be demanding that it play exactly like a quake 3 or 4 just so they can (as usual) have a headstart on everyone else.
Did that with quake 4 and look what it got them, a game thats multiplayer mode bombed even quicker than doom 3's.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-16-2007, 02:54 PM
Quote:
Originally Posted by rudedog
Hope to see you all online very soon!
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Oh christ theres that word again, "soon". "soon" to developers seems to imply 4 months to infinity. Considering this game was meant to be out before the end of 2k6 their "soon" should really mean a week or two tops, theyve had 6 months more on this game already.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Command Sergeant Major
Posts: 2,025
Join Date: Mar 2002
Location: Tampa, FL or Charleston, SC
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06-16-2007, 03:24 PM
so is there a demo or something we can dowload or what?
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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06-16-2007, 04:15 PM
Quote:
Originally Posted by Eames
so is there a demo or something we can dowload or what?
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Its a beta so its most likely a "frustrating experience" as they put it in the post a couple above you decided not to read.
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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06-16-2007, 04:21 PM
Once people get keys, I am uploading it for both fpsadmin and fpsgameforum members to download without having to wait in stupid lines.
right now Its uploading but useless until the give out keys.
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Major General
Posts: 14,130
Join Date: Jan 2002
Location: Fredericksburg, Virginia, USA
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06-16-2007, 04:32 PM
Quote:
Originally Posted by rudedog
Once people get keys, I am uploading it for both fpsadmin and fpsgameforum members to download without having to wait in stupid lines.
right now Its uploading but useless until the give out keys.
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Thanks rude, your the man, i want to try it on my slow rig.
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1st Lieutenant
Posts: 4,435
Join Date: Jan 2002
Location: American't
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06-16-2007, 07:58 PM
so i guess pretty much only paying Fileplanet subscribers
i will try to get a free key but i dont have luck with this kind of stuff
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Brigadier General
Posts: 10,503
Join Date: Dec 2002
Location: Ontario
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06-16-2007, 09:23 PM
may I be the first to ask - where is the 360 demo?
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2nd Lieutenant
Posts: 3,563
Join Date: Jul 2002
Location: Portland, Oregon
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06-17-2007, 04:47 AM
Heard from a buddy of mine who close beta tested it, he said it's not so good.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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06-17-2007, 03:57 PM
Well heres some beta gameplay
http://youtube.com/watch?v=pJ9S9KN0ku4
bounce bounce bunce bounce.....
Yet another fucking id branded game where they fall back on the same snorefest gameplay from about 1997. I don't even want to think how the game will play on a console if the final product incorperates this shit.
So much for this supposodly being competition to the battlefield series, its gonna attract nothing but hardcore quake fans who will just dominate the game online and fuck over anyone else, essentially this game is quake 4 + vehicles + bigger maps, and with the speed he was getting from strafejumping i don't even know why vehicles are in the game.
With the way quake 4 flopped you'd think they might have realised by now that their mp gameplay needs a serious overhaul, guess the hints not sunk in yet.
rolleyes:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Colonel
Posts: 9,369
Join Date: Jun 2003
Location: United States of England
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06-17-2007, 04:43 PM
wtf it looks shit, which is good because means less of a reason to upgrade my rig.
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1st Lieutenant
Posts: 4,435
Join Date: Jan 2002
Location: American't
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06-17-2007, 04:57 PM
Quote:
Originally Posted by geRV
bounce bounce bunce bounce.....
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i hate that shit
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