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sv_allowdownload. What is the deal?
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p0wd3r is Offline
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Posts: 2
Join Date: Sep 2002
   
Default sv_allowdownload. What is the deal? - 09-03-2002, 07:19 PM

Ok, so I've been fighting with this command for quite some time. I've tried all variables incluting set, +set, seta, etc... But it doesn't seem to work. I've heard from many people, other than people here, that it doesn't work. But then I turn around and see configs that still have the sv_allowDownload command in them. If it doesn't work, why bother? If this game runs over the Quake III engine, then why does the command work there, but not here? Is this something that will be patched? Is there some secret that I'm missing here? I've gone as far as to taking note of every .cfg file that the console loads at startup and adding sv_allowDownload 1 to everyone of them, thinking that just maybe, one was overriding the other somehow. There has not been an answer given to me by a reliable resource stating one way or the other. All I know is that I can't get it to work.

So, in short, does the command work or not? If so, how do you get it to work? If not, when will it work?

I'm sick of providing map packs for all of my LAN party guests. The server I use can handle the extra bandwidth so I'd rather just have a command that allows them to grab the file when they join the server.

Thanks.
p0wd3r
  
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